PERFECT — the ember core. Worth 2 points and extends your combo.
HIT — the wider band. Worth 1 point, but your combo drops to zero.
MISS — tapping outside the gate, or letting the mark sail through it, ends the run.
Tap anywhere on the screen. There is no wrong place, only a wrong moment.
Every 3 perfects in a row raises your multiplier by one. Nine in a row is ×4.
A safe hit keeps you alive but wipes the multiplier. Greed and survival pull against each other — that is the whole game.
The mark accelerates on every hit, and the gate narrows.
After the fourth hit, the mark can reverse direction without warning.
Each hit leaves a tick on the dial where you landed it. Your run draws its own record.
Every player gets the same gate sequence each day. Same speeds, same reversals.
Three attempts, and only three. Your best one is today's result.
Play any day to extend your streak. Skip a day and it resets to zero.
Every tap is timed to the millisecond. RUN ANALYSIS shows how early or late you were, and where you drift.
PRECISION rates the whole run from 0–100 — accuracy, purity, consistency, streak and depth. It is not meant to be easy.
PRACTICE is unranked and unlimited. It exists so today's run goes better.